Compared to DisplayLink:
54%
lower whole-GPU use
60 fps animation · whole system
74%
less memory
Mean across desktop and motion
5.3×
smaller app
LinkLite 0.3.0 app bundle
Benchmarked on two 4K displays, 3 November 2026. Results and methodology
Use your external displays
without the performance headache.
LinkLite creates one virtual display per dock monitor, reads changed areas with ScreenCaptureKit, and sends the pixels straight to the dock. No backend. No login-window agent.
Native 4K60 on the tested dock. Changed 64×16 tiles are sent again; settled areas are not re-encoded every frame.
Moving the mouse sends a few bytes of position data, not another full-screen encode.
Screen Recording reads only the virtual displays. Captured pixels go over USB, not to a server. No telemetry.
Less memory.
More CPU.
134 MB versus 513 MB on two 4K monitors. Under motion, the whole GPU was 15% busy versus 33%.
DisplayLink Manager encodes on the GPU. LinkLite encodes on the CPU and used about 3.4 cores under full-window motion, against 20% for Manager.
Download LinkLite
Quit DisplayLink Manager before opening LinkLite.
SHA-256 checksum
ac13da97917aaf344c6cbc36414e3f77cb4e6c71d45b22374b0e21a9d7974548